Interview

Special/Visual Effects

Fantastic Four “Invisibility” Featurette Includes Actual Invisibility

As we inch closer to the August 7 premiere of Fantastic Four, the re-imagining of Marvel’s iconic and longest-running superhero team, the studio is dropping little nuggets to satiate us until the release. The latest is this “Invisibility” featurette, which stars…theoretical physicist Dr. Michio Kaku?

Yup, that’s right, the author of “Hyperspace: A Scientific Odyssey Through Parallel Universes, Time Warps, and the Tenth Dimension,” “Physics of the Impossible: A Scientific Exploration into the World of Phasers,

By  |  July 27, 2015

Interview

Special/Visual Effects

Ant-Man VFX Supervisor on the Power of Shrinkage

Jake Morrison, Ant-Man’s VFX Supervisor, talks to The Credits about the challenges of bringing a tiny superhero to life and convincing the audience to come along for the ride, especially when he's riding a flying ant.

You must be happy for people to be able to finally see Ant-Man? I imagine it’s a long process for you?

Yes, I'm looking forward to Friday being the big day.

By  |  July 16, 2015

Interview

Animator, Art Director, Director, Producer, Production Designer, Special/Visual Effects

Meet the Crew That Worked on Both Jurassic Park & Jurassic World

Universal's new Jurassic World is being heralded as a proper folllow-up to Steven Spielberg's 1993 classic Jurassic Park, the film that raised the bar for what CGI could accomplish and blew the minds of kids and adults alike. When director Colin Trevorrow took the helm of Jurassic World, the first film in the franchise in 14-years, both he and executive producer Steven Spielberg wanted to recapture the magic of that first film.

By  |  June 11, 2015

Interview

Actor, Special/Visual Effects

Is Tom Cruise’s Plane Stunt in the new Mission Impossible: Rogue Nation his Craziest?

Tom Cruise’s stunt exploits are legendary, and in Mission Impossible: Rogue Nation, he might of completed his most insane stunt ever. Cruise hung off the side of a an Airbus A400M as it rose 5,000 feet in the air above the British countryside. Is this Cruise’s stunt masterpiece, and can it ever be topped?

Previously, in Mission: Impossible 2 (in which he tore a shoulder muscle jumping between rocks),

By  |  June 4, 2015

Interview

Actor, Director, Special/Visual Effects, Stunt Coordinator/Stunt Person

How’d They Film That? Inside the Fault Lines on San Andreas

When your film is about the San Andreas fault giving way and a magnitude 9-plus earthquake turning California into so many dominoes and sinkholes, decimating cities and their historic landmarks, you’re going to need some serious CGI. Yet you’d be surprised how much of San Andreas was shot in camera, using practical stunts and a lot of old fashioned movie magic (and a whole lot of chutzpah from the stunt professionals).

By  |  May 28, 2015

Interview

Actor, Producer, Production Designer, Special/Visual Effects

Stormtroopers, Snoopy & a Virtual Reese Witherspoon: Highlights From the 2015 Creativity Conference

Stormtroopers, Snoopy and a one-on-one audience with Reese Witherspoon—the 2015 Creativity Conference was manna for film buffs, tech geeks and policy wonks alike. The stormtroopers, unusually accommodating, were on hand to help conference goers create the ultimate selfie (the James Bond gun barrel backdrop, where one could get their photo taken against the iconic opening montage in the opening credits to Bond films, was also pretty awesome), ditto Snoopy, who offered as many fist-bumps as he did hugs.

By  |  April 27, 2015

Interview

Actor, Special/Visual Effects

Before & After: Watch What Crowdfunding Did for Aurora in 2 Trailers

On April 26, 2013, Aurora was posted on the crowdfunding site Kickstarter. Aurora’s an ambitious sci-fi love story set after a human-created apocalypse has destroyed the Earth and left the machines they created to protect them in control. The machines, led by a super-computer named Kronos, take over under the guise of creating a utopia. Sixty years later, the protagonist, Andrew (Julian Schaffner), finds himself living in this Kronos-ruled world when he meets Calia (Jeannine Wacker),

By  |  April 5, 2015

Interview

Special/Visual Effects

VFX Supervisor Chris Harvey On Bringing Chappie to Life

For Chappie, the visual effects weren’t there to complement the story. They made the story.

“There are huge visual effects movies out there that have lots of explosions. That isn’t this movie,” said Chris Harvey, visual effects supervisor. “[Director] Neill [Blomkamp] shot it all on location without any kind of stage work, so we didn’t do environment [creation] work on this movie. There are no big explosions or destruction scenes. The visual effects work was focused on the creation of those robots.”

By  |  March 6, 2015

Interview

Special/Visual Effects

VFX Supervisor Dan Glass on the Vast World Of Jupiter Ascending

When Andy and Lana Wachowski release a picture, moviegoers can rely on it to be a visual experience. In large part, that is because of the talent of their visual effects team, which has been supervised since The Matrix Reloaded by Dan Glass. Glass, who has worked with the Wachowskis on two Matrix films, Speed Racer, and Cloud Atlas, is also credited as the visual effects supervisor for Jupiter Ascending,

By  |  February 10, 2015

Interview

Special/Visual Effects, Stunt Coordinator/Stunt Person

Top Flight Stunt & Effects Team Jacks Up Horrible Bosses 2

Horrible Bosses 2 is both a comedy and an action movie; its' protagonists spectacularly idiotic schemes lead to all manner of mayhem. The first Horrible Bosses, bowing in 2011, was a hit, follwing a rich cinematic tradition of pitting hopelessly maligned employees against their superiors. Some of the more memorable horrible bosses in film history include Meryl Streep's humiliator-in-chief Miranda Priestly in The Devil Wears Prada, Gary Cole's all to real turn as supervisor Bill Lumbergh in 

By  |  November 13, 2014

Interview

Special/Visual Effects

Paramount Hosts Interstellar Oculus Rift Experience

I went to space. I've seen the stars and the distant worlds that occupy the endless, mysterious vacuum above us. I went where few have gone before, leaving behind everything I knew as "home."

Well, actually, let me clarify. My mind went to space, and not in a way that intends "I've finally gone insane." My physical self sat in a chair (quite comfortable if I may add) at the AMC Lowes in Lincoln Square and strapped on an Oculus Rift to take part in an experience based around Christopher Nolan's upcoming film Interstellar.

By  |  October 14, 2014

Interview

Special/Visual Effects

Creating the Incredible Time Travel Sequence in Lucy

If you have not seen Luc Besson’s Lucy but plan to, do not read this article. Just stop. There are SPOILERS AHEAD.

Towards the end of Luc Besson’s mind-bending Lucy, Scarlett Johansson's title character, having nearly reached harnessing 100% of her brain capacity, travels back in time. This capability, which was brought on by having a drug she was forced to smuggle, internally, leak inside of her, sends her back eons to the birth of the universe.

By  |  August 15, 2014

Interview

Special/Visual Effects

Industrial Light & Magic’s Cody Gramstad on Painting Lucy’s World

There have been plenty of spectacular special effects to feast on this summer, which has really been the case every summer since the blockbuster was invented. Edge of Tomorrow offered Tom Cruise and Emily Blunt on a time-looped platter for voracious aliens, while Guardians of the Galaxy’s glorious, color-soaked space epic includes the spectacle of a gun-toting raccoon and a sentient tree-person that feeds off the flowers that grow on his own body.

By  |  August 12, 2014

Interview

Special/Visual Effects

Master of Mayhem: Prosthetic Supervisor Conor O’Sullivan

There’s not a scratch, scrape, slash or bite mark he can’t create. Broken bones and severed heads aren’t a problem. Welts, warts, rashes and burns are perfectly doable. Whether you need prosthetics for a superhero, war hero, or son or daughter of Westeros, Conor O’Sullivan is your man. O’Sullivan doesn’t only work in the realm of gore—he’s also created one of the most famous noses in film history, turning Nicole Kidman’s perfect sniffer into Virginia Woolf’s more pronounced proboscis for The Hours, 

By  |  July 23, 2014

Interview

Director, Special/Visual Effects

Tech Evolution: The Wild Ambition of Dawn of the Planet of the Apes

When director Matt Reeves took the helm on Dawn of the Planets of the Apeshe wanted his apes, which would far exceed their numbers in Rupert Wyatt's excellent 2011 Rise of the Planet of the Apes, to have an even greater level of emotional reality. Reeves was starting fresh with an entirely new cast of humans, but he retained some crucial actors from Wyatt's film, including performance capture extraordinaire Andy Serkis and two other notable ape performers,

By  |  July 8, 2014

Interview

Special/Visual Effects

Super Computing: Inside Industrial Light & Magic’s Wonder Emporium

We interviewed three different Industrial Light & Magic employees last week to find out how they helped create the visual splendor that is Transformers 4: Age of Extinction. We got so much out of the interviews we couldn’t fit it all in to last week's interviews, so we've compiled a lot of the hard facts on the magnitude of their computing powers for today's story, which have grown each year to keep up with the increasingly sophisticated computer-generated demands of directors like Michael Bay.

By  |  June 30, 2014

Interview

Special/Visual Effects

Two Industrial Light & Magic Wizards on Creating Destruction for Transformers

When your film centers around alien robot colossi laying waste to each other and their surroundings, it's pretty crucial that the wreckage look real. Two of the job titles responsible for making Michael Bay's latest carnival of destruction, Transformers 4: Age of Extinction, look realistic (and, in its way, beautiful) are the creature supervisor and the FX technical director, so we spoke to both, Michael Balog and Sheldon Serrao.

“My group deals with anything geometry based,”

By  |  June 26, 2014

Interview

Special/Visual Effects

How Industrial Light & Magic Makes Transformers 4: Age of Extinction Shine

Michael Bay’s Transformers 4: Age of Extinction is the most technologically ambitious film in the franchise. Working again with Industrial Light and Magic, Age of Extinction showcases astonishingly fluid, realistic robotic shape-shifting—somehow they’ve managed to make robots transforming into vehicles and back again into a kind of visual poetry. Age of Extinction, which will be released in 2D, 3D, and Imax 3D, is the work of hundreds of people,

By  |  June 25, 2014

Interview

Director, Special/Visual Effects

Looking Back at the Original Godzilla

In August of 1954, Toho Studios began shooting a film unlike any that ever been made in Japanese cinematic history. Three photography teams were required: a special-effects photography team to cover the film's star, a principal photography team to capture dramatic scenes between the rest of the cast, and a composite photography team who would help mesh star and cast into a cohesive whole.

That film was, of course, the original Godzilla, 

By  |  May 13, 2014

Interview

Special/Visual Effects

I, Frankenstein Digitally Re-Mastered for IMAX Premiere

“I ought to be thy Adam; but I am rather the fallen angel, whom thou drivest from joy for no misdeed.” So said Frankenstein’s monster, some 196 years ago in 1818 when Mary Shelley anonymously published her groundbreaking book “Frankenstein” in London. In nine days, her creation will loom larger than ever before when he enters IMAX theaters on January 24 in Stuart Beattie’s I, Frankenstein.

Writer/director Beattie’s film,

By  |  January 15, 2014